﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FXnaEngine.Physics
{
    public class CapsuleShapeDesc : ShapeDesc
    {
        private float radius;
        private float height;

        /// <summary>
        /// Radius of the sphere.
        /// </summary>
        public float Radius
        {
            get { return this.radius; }
            set { this.radius = value; }
        }

        /// <summary>
        /// lenth of the cylinder
        /// </summary>
        public float Length
        {
            get { return this.height; }
            set { this.height = value; }
        }
    }


}
